
In addition, there were different team-based challenges (such as capture the flag and king of the hill) that you could do if you were getting sick of the free-for-all. So, no matter how many people you had around, you could have a good time-especially because you could also choose the difficulty setting for the simulants.

For starters, there are options to do players vs.
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If all these qualities aren’t enough to make this game stand out as superior to other first-person shooters already, its Combat Simulator for multiplayer mode seals the deal. The headquarters also included a VR room for you to practice on more than just targets. The game even provided target-practice challenges, which when completed, would unlock more weapons. While many games will provide you with some form of tutorial or practice mode, the headquarters in Perfect Dark contained a permanent room for target practice, so you could practice with any of the new weapons during the game in between the missions. In between the missions, you could actually explore the headquarters. It wasn’t just the missions and combat that made Perfect Dark stand out so much though.

It honestly feels much more realistic to have this option, as sometimes situations call for more than just a simple “shoot-and-kill.” You could also disarm enemies and take their weapons by switching some of your weapons to the melee mode “disarm,” which is a feature you don’t see much anymore. Another aspect of Perfect Dark that still stands out to this day is the ability to shoot weapons out of enemies’ hands.
